Notice how simple it was to figure this out. I made a simple mistake because when I wrote this, I was naive about Unity. But, if I started over-optimizing I could’ve created some complex algorithm to bucket effect calculations into different frames, but that would be bug heaven and a ...
In short,Unity coroutines are implemented using C#’s built-in support for iterator blocks. The IEnumerator iterator object that you provide to the StartCoroutine method is saved by Unity and each frame this iterator object is advanced forward to get new values that are yielded by your coroutine...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
{// 步骤一:获取AssetBundle压缩包// WWW www = new WWW("http://myserver/myBundle.unity3d"); // 从远端服务器下载// WWW www = new WWW("File://" + Application.streamingAssetsPath + "1.unity3d"); // 手机上从本机加载WWW www=newWWW("File:///D:/Unity Projects/Learn Asset Manage/Ass...
So how can you interact with different types of objects in Unity? One option is to use anInterface. Interfaces allow scripts to interact with each other based on the functionality that they implement, not what they are. Which is useful, as it allows you to interact with different scripts in...
How We Use UnityAlistair Doulin
Update: If you are using 2019.1+, you might notice there is a big change to the SRP APIs. I've created a new repository and you can grab here. Much cleaner and minimal. https://github.com/cinight/CustomSRP (My playground pipeline) Here lists out exac
This is an important step that allows you to choose certain settings for your game. They include what platform the game is for, what icon you will use, the resolution, and whether the player can resize the window. Once you have chosen these settings, Unity can build and package your appli...
Join Canada’s own Mickey MacDonald and Bryan Griffiths and learn how to bring your Unity games to the Windows and Windows Phone platforms. You’ll see how easy it is to customize your app to take advantage of the built-in Windows 8.1 features; for example, increase user interacti...
In this article, Lance Talbert demonstrates how to use scriptable objects in Unity for creating multiple, but similar, objects such as characters. Each character can inherit properties but also each can have their own settings.