CommunityToolkit.Sample.dll Getting error: The type 'Object' is defined in an assembly that is not referenced Getting Microsoft.Practices.Unity.ResolutionFailedException: Resolution of the dependency failed Getting Null Value After Deserialization of Json Getting Plugin.GoogleClient.Shared.GoogleClientBase...
In my unity scene,MixedRealityToolkit—>Input—>Input Data Provider—>XR SDK Oculus Devices Manager—>Prefab reference—>Ovr Camera Rig Prefab, i filled it with OVRCameraRig prefab in Assets\Oculus\VR\Prefabs. The prafab has a componment OVR Manager which has a property "Enable Passthrough" ...
However, this does not happen if you use AnimationState clearTrack or TrackEntry endTime. Please let us know if you are still having a problem. FBX doesn't provide the functionality needed for Spine animations, that is why Spine has it's own runtimes. Using a game specific toolkit to ...
I declared DateTime checkin and DateTime checkout in the view model and I use TImePicker to let user choose time, when I wanted to bind the time using TimeProperty it does not work as what I did in DatePicker using Date Property. Anyone knows what happening? I'm still a newbie anyway...
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She thus concludes that "for judgements of public interest to be valid, we must presup- pose a method of deciding between […] rival claims. Hence, the meaningful use of the term 'public interest' presupposes the existence of a political system, however primitive or complex" (Held 1970, ...
However, as new types of user innovation tools such as crowdsourcing, open-source software, and a user toolkit have been suggested to assist firms in idea gathering from users, firm-initiated user innovation has started to prevail in diverse industries. A lot of firms in software industries ...
Unity ML-Agents Toolkit is an open-source platform created by Unity Technologies that allows users to create machine learning (ML) models within the Unity game development environment. It enables game designers to include intelligent, learning-based behaviors into game characters and things. ...
In my own Unity project, I simulate the functions of the Touchless Controller by using a couple of other scripts that come pre-made in the RealSense Unity Toolkit - 'TrackingAction' for moving the cursor, and 'SendMessageAction' for triggering actions such as a mouse click whe...