Remember we used to havemulti-pass shader like thisto achieve layered fur? It is not supported anymore. Because it creates so many draw calls (1 pass = 1 draw call). Suggested that we use alternative ways to achieve the same effect, e.g. geometry shaders, or fur quad pieces on the ...
they put unnecessary pressure on your machine as your programs consume more and more resources. To make things worse, detecting these leaks can be difficult: static analysis often struggles to precisely identify these redundant references, and existing leak...
This chapter is a guide to the Unix commands and utilities that will be referenced throughout this book. This is preliminary material, and you may ...
using UnityEngine.Audio; using UnityEngine.UI;Within the class itself, you’ll need to be able to reference many of the objects within the settings menu. You also need to be able to change the volume of the audio mixer. Finally, two private variables are declared. The first is a float...
How to use static resource with code How to use StringFormat with a Textbox? How to use svg in xaml How to use the Click event in a GridViewColumn on a WPF TreeView/ListView? How to use the multiple values in the C# Dictionary? How to use the value of local variable of one use...
Mono is a freely available Open Source C# programming language project. If you want to download the Mono C# compiler project’s source code, there are many places to do so. We can use gitHub for instance. The URL for the Mono source code in gitHub ishttps://github.com/mono/mono/branche...
i am getting the below error: Cannot resolve Assembly or Windows Metadata file 'Type universe cannot resolve assembly: Xamarin.Forms.Platform.WinRT, Version=1.5.0.0, Culture=neutral, PublicKeyToken=null. How to fix this.Any suggestion plz...All...
Last year at GDC a guy approached me and asked my opinion about UNIDUINO, an extension to connect Arduino with Unity. It was only after I said something on the line of “I would never pay so much to use it” that he introduced himself asthe creator. Despite this not-so-great start,...
[Deprecated, see LearningUnreal instead.] A bunch of notes and code snippets that I write while figuring out how to use the Unreal Engine. - ibbles/LearningUnrealEngine
How to use? How it works? Unity The main scene is located in Assets/Scenes. To see the example code go toBackgroundServiceclass. Explanation of the methods: On Awake theSendActivityReferencemethod is called. It creates the Unity Android class and Unity activity. Then it sends the current ...