use the three curved arrows around the object. As was the case with other effects, you can set a time of display for the 3D object as well by adjusting the pointers.
Traditionally, an entire Hollow dataset is loaded in the JVM heap. While this approach has its advantages, it also imposes eager loading of the underlying data and limits the data size to size of available physical memory. An alternative approach is to use memory mapping to map Hollow data to...