Fake user is simply a state telling Blender that the data is in use and won't be deleted when the file closes. Otherwise, Blender will clean up any unused data when closed. For instance, materials that isn't used on any objects in the scene. If you need to find out what data is s...
EXR is one of the many image formats Blender can export. It can allow us to include multiple layers in one image and can hold much more information and is therefore useful when doing compositing and post-processing of the image. So how do we use EXR in Blender? To use the EXR format ...
create some fun animations with blender geometry nodes_几何节点动画 240 -- 22:16 App How to make dry ice Smoke in houdini pyro 65 -- 5:13 App Create Easy Hexagon Grids in Blender 30 Geometrynodes_ 273 1 3:01 App blender_GN_几何节点处理svg格式的方法_全程可控 48 -- 14:55 App ...
When we setup a standard material for Blender’s Cycles render engine, it’ll start with just a single diffuse node like this: Feel free to change the diffuse colour or add a texture map to it’s colour input. To add a Bump Map to this setup, we’ll need to add two things: a ne...
In a tool like Blender, performance obviously matters a lot with viewport interactions and rendering, but there are so many other areas that can be fine-tuned, and 3.1 helps prove it. This version greatly improves export times to both OBJ and FBX. Simply saying the exporting is faster is ...
Here’s what a material looks like up close in Blender: To see a flat materials preview in Blender like in the above screenshot, first, in the top-right panel—the scene outline—look under the Cube nodes and select the checkerboard-in-circle Materials icon labeled MaterialsPhongB. Then ...
In Blender you have to use a Camera to Render. F12 will render through the active camera. Select a Camera in your scene and Ctrl numpad 0 to make that active. Shift A to add a camera - if there isn't one - and the make it active. Position the viewport to the view you want. >...
With the Quixel Bridge still open, launch Blender. It needs to be open to receive our asset. The above add-on should launch automatically, there’s no need to activate it. Pick an asset in the bridge, download it at a desired resolution, then click the blue Export button at the bottom...
Connect the Output to the Repeat UV of the ramp place2dTexture. Now, on the place2dTexture node of the ramp, change the Rotate Frame value to 45, making the twist diagonal. Duplicate with connections the place2dTexture and the ramp nodes. Change the names to vertical and horizontal, and ...
Essentially for properties you need to create a class to contain them that extends the PropertyGroup class Blender provides. Then you can use their built-in type classes like StringProperty and create a new property on the class to hold it (my_string in this case). And then of course, you...