(The map cleaning was done by Steve-M's mapcleaner The Map Cleaner is used to automatically remove the game objects from the GTA San Andreas (PC) map, to make room for new maps. It will disable most map file entries in the gta.dat and delete all unneeded model (dff) and texture (...
color = texture2D(iChannel0, vec2(uv.x, -uv.y)); // rotation "Overkill"contains 2 videos (!) - a real time clock and a cubemap ("Yokohama" is already in demo pack FEB 2016). After 22 seconds "News" appears as billboard and "Suzie" in the tiles. Latter is hard to see, so...
Use the Z Scale cube to scale the Frill mesh down along the Z axis.Step 2You can scale the mesh up or down any time before rendering the scene, so don't worry about getting a perfect size now—just scale it to make it look more like a frill....
with all software on windows 10 that i work i'm able to permanently switch between applications, i just need to use alt+tab and i can easily open another application over the one i'm using. unfortunately on LR 8 i only can do this for a few minutes of use, ...
To remove the lights repeating all through the scene, you can use Octane's simple light-linking feature. First, add an Octane object tag to the cube by right-clicking the object in the object manager, and selecting C4doctane tags and Octane ObjectTag. Then, click to enable th...
This reference extension was built to manipulate a proxy object that projects the normal map as a texture onto the surface of the CAD part. By changing the parameters in the extension, it is actually changing the size and shape of the cube projecting the texture. ...
Disabling the creation of Depth and Opaque textures rendered from the camera can reduce the time taken to render a frame.However, certain effects require the use of these textures such as post process effects and custom shaders that make use of _CameraDepthTexture and _CameraOpaqueTexure...
Volume Visualization: Specify volume display range and transparency map, new default overlay colormap Use these new Volume Properties and BlockedVolume Properties to specify the display range and transparency map for volume and overlay data: • Control the display range used to scale the volume by...
...and you can't anymore see the wave pattern in the normal map: Cylinder with details With the knowledge from the cube and the cylinder experiments I set out to bake normals for aDogecoinasset I made for Tesla Simulator. The coin is just a cylinder so I can just use the ideas I'...
In this tutorial, you'll learn how to use both Photoshop & Illustrator to create a stellar poster design! Check out the tutorial here!