Add these nodes to the material of the ground (or the surface that will have the hole):Ground material The result:CollisionSome couple of things we need to do.Select HoleCollision mesh asset and remove any collision, set Collision Complexity to “Use Complex Collision As Simple”:...
I will also insert a Character Reference Scale to help me judge size of the map and geometry around it. I use UE4 Mannequin Mobile that can be downloaded from the Marketplace.Here is how to download and include UE4 Mannequin Mobile with every project you work on:...
Double click on the prop model to open Object Properties. Then set Collision to Not Solid: BSP Brushes: Use multiple BSP brushes to create a ladder object: Make sure you tie the BSP brushes to func_detail or to func_brush. This will enable to change collision of your brush. ...