Fake user is simply a state telling Blender that the data is in use and won't be deleted when the file closes. Otherwise, Blender will clean up any unused data when closed. For instance, materials that isn't used on any objects in the scene. If you need to find out what data is s...
EXR is one of the many image formats Blender can export. It can allow us to include multiple layers in one image and can hold much more information and is therefore useful when doing compositing and post-processing of the image. So how do we use EXR in Blender? To use the EXR format ...
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The best way to visualize this may still be to use Blender and create a mockup. See what the resulting maps look like for the look you want. Then that is what you would need to shoot for programmatically. I'm sure there are algorithms for this that can be adapted to Swift without re...
{"objectId": "Cq3Hqww69Q", "name": "Blender", "count": 1} ] } Conclusion In conclusion, you’ve learned about web services, their advantages, deployment options, and how they compare to APIs. You should now also be able to deploy your own web service to Back4app BaaS. ...
That gets us some basic functionality, but for my use case, I want to be able to programmatically open the dialog from the parent, not just when the toggle button is clicked. For that, we need a small refactor.To control the dialog from a parent, we need to add a new prop and ...
Bridging, hole filling, and Boolean functions are all represented in Blender. The simplest way to fill a hole in Blender is to first select the boundary loop with Select → Select Boundary Loop or select all non-manifold edges with Select → Select All by Trait → Non Manifold (Shift + Ct...
Blender’s combination of advanced mesh modeling and sculpting renders it attractive for jewelry designers and 3D printing enthusiasts. For beginners or those more mechanically inclined, the transition to Blender will entail a steep learning curve. In polygonal modeling, meshes can be precisely controlle...
Hi All, I was doing some applications for Hololens in Unity and Unreal. I stuck in moment were I would like to be able to load very detailed STL models into hololens and display them. Currently I have to load them manually to Unity/Unreal, render models...
You can think of input and output in terms of a banana smoothie, before you can enjoy your drink, you first need to put in the ingredients and process them in a blender. Boolean Operators:‘and’ is a command that will be true if both of the operands (x and y) are true. ‘or’...