With the release of Unity 2017, it is now possible to use a new C# feature called async-await for our asynchronous methods instead. This comes with a lot of nice features compared to coroutines. To enable this feature, all you need to do is open your player settings (Edit -> Project ...
UNITY 2D游戏开发入门教程(How to use UNITY for 2D Game Development A Beginners Guide)-Unity3D 01 这门课是关于什么的?(01 What is this course about) 001 介绍目标-我们将要做什么(001 Introduction Goal - WHAT WE ARE GOING TO DO) 02 统一平台(02 Unity Platformer) ...
Check the Stereoscopic Rendering and Use Direct3D 11 checkboxes in the Player settings. Publish it as 32-bit and 64-bit applications. Try it with single camera and double cameras. Hold Shift when launching the application to see Stereo 3D checkbox in the resolution dialog. The resolution dialog...
Unity 3d games are created by the unity games engine developed by Unity Technologies, a cross-platform game engine. The 3d games are created in three-dimensional (3D) to give each game’s object a 3D look. Not only 3d interface there during creating and developing 3D games, but 2D (two-...
001 让我们开始学习统一工具和布局(001 Lets Start - Learning the Unity tools and layout) - 大小:29m 目录:02 统一平台 资源数量:13,Unity3D_Unity 2D,02 统一平台/001 让我们开始学习统一工具和布局,02 统一平台/002 去除背景,02 统一平台/003 删除背景动画,02 统一平
In this article, Lance Talbert demonstrates how to use scriptable objects in Unity for creating multiple, but similar, objects such as characters. Each character can inherit properties but also each can have their own settings.
Update: If you are using 2019.1+, you might notice there is a big change to the SRP APIs. I've created a new repository and you can grab here. Much cleaner and minimal. https://github.com/cinight/CustomSRP (My playground pipeline) Here lists out exac
This is an important step that allows you to choose certain settings for your game. They include what platform the game is for, what icon you will use, the resolution, and whether the player can resize the window. Once you have chosen these settings, Unity can build and package your appli...
Let see how to use Unity to achieve the result that we want: First thing to do Is to create the Avatar to use. Let’s create a Hero character with a rigidbody attached: Has you can see, our hero has one child gameObject named Body where we’ll use to attach the animations of the...
but it has been written in UnityScript, but my game is in C#, so I would like to write it to C#. I have a problem with the getComponent method as I get error if I use it as it is in JS. I would like to ask you that what should I write instead the GetComponent, or how sho...