For a hyper-casual game, it's better to use cartoon-looking shaders. 2. Keep a limitation in mind. As a rule, every object in the scene has a light side and a shadow side. And both sides have one color in all places and no halftones. But the scene doesn't look like this before shaders are adjus...
Discover the many Unity Shader Graph features that allow you to create stunning visuals for your 2D and 3D games.
Learn how to optimize your game's performance by testing against hardware platform memory limitations with the profile memory usage tool in your Unity project.
Hexasphere Settings: this section allows you to configure main grid appearance settings: Style: wireframe, shaded or both. Note that when Extruded option is enabled, the wireframe styles use an optimized shader that culls hidden lines providing better performance. ...
How to Enable SSAO in URP! (Better Unity Graphics) Learn how to enable SSAO (Screen Space Ambient Occlusion) in Unity URP. This is a simple effect tha
This is a demo project which shows how to create and render procedural geometry in Unity, utilizing Compute Shaders.I built this project in Unity 2018.4, using built-in render pipeline. This should work fine on 2019, too. Slightly different method need to be used if rendering is intended ...
Unity. For a deeper dive into Unity and its role in game development, feel free to explore our comprehensive article,“How good is Unity for game development?”This piece offers a well-rounded understanding of the Unity landscape, preparing you for you to create a Unity game development ...
Use animators optimally While points 2 and 3 are intuitively clear, the rest of the recommendations can be problematic to imagine in practice. For instance, the advice to “split up your canvases into sub-canvases” is certainly valuable, but Unity doesn’t provide clear guidelines on the pr...
Legacy Documentation: Version 2018.2 (Go to current version) Language: English Unity Manual Unity User Manual (2018.2) Working in Unity Importing 2D Graphics Graphics Overview Lighting Cameras Materials, Shaders & Textures Video overview Terrain Engine Tree Editor Particle Systems What is a Particle ...
Use them as usual in shader Besides lighting / shadow variables, otherbuilt-in shader variablesare set with : 1 context.SetupCameraProperties(camera); _CameraDepthTexture /Projector / Decal / Motion Vector textures Use in shader as usual, just pay attention to the order of rendering ...