The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
usingUnityEngine;publicclassTutorialFit:MonoBehaviour{publicCameracam;[Range(1, 100)]//动态改变的 orthographic sizepublicfloatsize;//相机初始的 orthographic sizeprivatefloatinitialSize;//相机初始的 aspectprivatefloatinitialAspect;//目标3d物体publicTransformtargetObj;//物体初始的世界坐标privateVector4initialPos...
Unity: Fade Out GameObject Many of the fancier effects achievable in Unity have roots in fairly basic operations, and one of the most common is making a GameObject fade in and out of sight. There are a few ways to get this done; we will discuss three of them. 1. Change the GameObjec...
When you want to work on an asset, you just click on it in a Unreal Engine content browser. You’ll see a “check out” choice. Our typemap ensures the file is locked automatically when you make that choice. When you’re done editing files you have locked, check in or submit those...
Importing the sprite sheets into Unity Create a new 2D project in Unity. We are using Unity 2023.1.9f1 for this tutorial. You would have to split the sprites manually if you just copy and paste the sprite sheet into Unity. That’s why we’ve created a free Unity asset calledTexturePacker...
of Cinemachine, 2D Pixel Perfect and PostProcessing as specified in the manifest. Some of these may not be compatible with a brand new release of Unity, in which case you should probably either pick a more recent version of the package, or safely wait until the next Corgi Engine update. ...
in Unity 6000.0.23f1 (or higher), create a new project and import Corgi Engine v9.3 via the Package Manager open the MinimalLevel demo scene create an empty game object, position it at -10,-3,0, name it MyTestCharacter create a new empty child game object to the MyTestCharacter node...
It is used in Mecanim’s retargeting engine and provides the most stable displacement model. The Body Orientation is an average of the lower and upper body orientation relative to the Avatar T-Pose.The Body Transform and Orientation are stored in the Animation Clip (using the Muscle definitions...
UpdateNameDoesntAllowNonLettersToBeAddedToName 测试套件 一个测试套件包含一组相关的单元测试(如战斗模块单元测试)。如果测试套件中的任何单个测试失败,则整个测试套件将失败。 2. 运行游戏 在Unity 中打开 Crashteroids Starter 项目,然后打开 Assets / RW / Scenes 中的Game 场景。 单击Play 以启动 Crashteroid...
has been installed, we can use it in our sketch. The library allows to specify commands that can be received on the serial port. For this toy example, we want to define a command called “PING”. When we receive such string from Unity, we’ll send a “PONG” back. Let’s start by...