Resource packs can be a powerful way to customize your Minecraft experience and with so many out there, it's almost essential to know how to install them quickly and easily. And whenever Minecraft or your packs update, you’ll know just where to put those new files to keep playing with ...
than i replaced the pumpkinblur with a HUD from another game when i put the folder into a new .zip file, the texture pack didnt work koshti09 WoM Member WoM Member:334372 WoM Coins:3 See through Guys, Paint doesnt support enough opacity used to be able to see through items. plus, you...
4096x4096 and even bigger texture sizes are supported as well. To support a wide range of devices, it is advisable to limit the maximum texture size to 2048x2048. Split up the file into different sprite sheets if it gets bigger than that. Try to keep images in one texture if they are...
Is Minecraft-Resoucepacks.comSAFEto download?Here's why. We always recommend that you use Optifine together with a texture pack. It boosts your FPS and supports HD. Top 10 Faithful Resource Packs One of the most popular texture packs for Minecraft, remaining "true" and "faithful" to the ...
In this tutorial, you'll learn how to create a simple vase and how to add texture in Illustrator to bring it to life. We'll share top Adobe Illustrator textures too.
{ "resource_pack_name": "Goo Resource Pack", "texture_data": { "demo:goo": { "textures": "textures/items/goo" } } } Goo Resource Pack/textures/itemsHere is a.png file to download and use for the goo texture:Custom Goo ResultAfter...
Optimize texture usage with Texture Packer and Pixel Formats! Update 5/10/2013: Fully updated for Cocos2D 2.1-rc0a, Texture Packer 3.07, and Modern Objective-C style (original post by Ray Wenderlich, update by Tony Dahbura). When making 2D games, it’s important to c...
Optimize texture usage with Texture Packer and Pixel Formats! Update 5/10/2013: Fully updated for Cocos2D 2.1-rc0a, Texture Packer 3.07, and Modern Objective-C style (original post by Ray Wenderlich, update by Tony Dahbura). When making 2D games, it’s important to combi...
This function is called at regular intervals. We use it to update thexposition of the sprite. The function gets aTickerobject passed. It has a property calleddeltaTimewhich is the time passed since the last call of the function. We use this to calculate the distance to move the character...
Optimize texture usage with Texture Packer and Pixel Formats! Update 5/10/2013: Fully updated for Cocos2D 2.1-rc0a, Texture Packer 3.07, and Modern Objective-C style (original post by Ray Wenderlich, update by Tony Dahbura). When making 2D games, it’s important to combine your sprites int...