Figure 1. Schematic of the multi-layered AR development task for participants in Unity. (a) The “Scene View” where participants interacted with the provided 3D assets. This platform allowed participants to navigate and manipulate 3D objects. (b) The “Inspector Panel” which provides properties...
Unpack that and open the RocketMouse.unity scene contained within. Making the Mouse Fly Forward It’s time to move forward — literally! To make the mouse fly forward you will need to do two things: Make the mouse move. Make the camera follow the mouse. Adding a bit of code will solve...
Edit: The folders created by bundle-extract (folder and CAB-folder) seem the be write-protected (when doing rightclick -> attributes), but the files are not. Sign up for freeto subscribe to this conversation on GitHub. Already have an account?Sign in....