In Blender you have to use a Camera to Render. F12 will render through the active camera. Select a Camera in your scene and Ctrl numpad 0 to make that active. Shift A to add a camera - if there isn't one - and the make it active. Position the viewport to the view you want. >...
For Tessellation purpose I try to make square quads so that tessellation does not have a zigzag stretch problem. For this, I export the meshto Blender. I add an edge loop inside the rectangular quad and import it back to Rhino. I use a custom Rhino command button for this. ! -_...