Why I need this, I don't know; if it wants to run in the background every so often, fine, but it keeps giving me a crash report message (in fact, one popped up as I was typing this). It seems to crash once every ten minutes or so, and has persisted through several restarts. ...
There are a lot of good entry fraggers to watch. I’d recommend you to take a look at some of the plays Dan ‘apEX’ Madesclaire from EnVyUs makes. Admittedly his team has fallen off a bit lately, but I still consider him one of the best entry fraggers in the world. Then you have...
If you’ve ever been in camp and as the daylight fades and temperatures drop, you’ve gotten so cold that you had to retreat to your sleeping bag to get comfortable then you’ve experienced Sleeping Bag Jail. This happens when you simply aren’t wearing warm enough clothing to keep you ...
If no RulesAssembly contains the target, we throw a build exception Assemble TargetRules Type Name, which is just our Target’s name and the string “Target”, i.e. UnrealHeaderToolTarget You should note here that this matches the enforced TargetRules objects we define in our .target.cs ...
If no RulesAssembly contains the target, we throw a build exception Assemble TargetRules Type Name, which is just our Target’s name and the string “Target”, i.e. UnrealHeaderToolTarget You should note here that this matches the enforced TargetRules objects we define in our .target.cs ...
[]elements=Thread.currentThread().getStackTrace();intelementsNum=elements.length;for(inti=0;i<elementsNum;i++) {StackTraceElementelement=elements[i];Log.i(tag,element.toString()); }Log.i(TAG,"");if(msg.target==null) {thrownewIllegalArgumentException("Message must have a target."); }//...