How to: Animate a Sprite How to: Make a Texture with Masking How to: Draw a Masked Sprite over a Background How to: Make a Scrolling Background How to: Rotate a Sprite How to: Rotate a Group of Sprites How to: Scale a Sprite How to: Tint a Sprite How to: Scale Sprites Based ...
To edit the pivot points of your sprites clickSprite Settingsin the toolbar. Pivot points have two functions: Pivot points are used to determine which point of the frame will be positioned at a particular location when that frame is rendered. For example, if you choose “100, 100” as you...
1. Animate Your SVG Graphics Did you know that you can make your SVGs dance? Yes,animationworks on this file type. As with the original image, you can animate your graphics using simple XML code. Just add an<animate>element inside your shape to get things moving. It should look somethin...
This allows to choose or switch the skin of an entity at runtime inside a Felgo game. For example to choose between a male or female goblin: Free-Form Deformation (FFD) Using free-form deformations, you can overlay parts of your entities with polygons, and then animate the vertices of ...
To make the sprite sheets readable by Unity, I also need to import theTexturePacker importer, which is also available for free from the Unity Asset Store. Inside TexturePacker, I set the path to the Unity project folder where I would like to save the spreadsheets and its corresponding data...
This is a blog post by iOS Tutorial Team member Jacob Gundersen, an indie game developer who runs the Indie Ambitions blog. Check out his latest app – Factor Samurai! I’m willing to bet that when you woke this morning your first thought was “I wish th
Wonder How To is your guide to free how to videos on the Web. Search, Browse and Discover the best how to videos across the web using the largest how to video index on the web. Watch the best online video instructions, tutorials, & How-Tos for free.
3. Animate the sprites This file specifies the sequence in which the Pokémon's two front sprites are shown in. The first number in each entry is the sprite index (which of the two front sprites will be used, 0 for the first sprite, 1 for the second sprite) and the second number is...
You may want to make a retro video game or help with making the graphics for one. Then you’ll need a sprite: a pixel art character, animated and in different stances. Then check this lesson out,...
To animate the player's sprite, you can switch between different frames based on the player's input. For example, when the player moves to the left or right using the arrow keys, you can iterate between the frames to create the illusion of movement. # Game loop whilerunning: # ... #...