If you are just starting to learn game development and want to use an existing game engine, Unity is a great place to start. It will do the heavy lifting right in the tool. Plus, new Unity versions continue to add in features to help non-coders get up to speed fast, including avisua...
Best practices to set a finite size for a window or usercontrol Best way to align labels and boxes Best way to implement a "floating" control? Best way to intercept start and end of editing in TextBox Best way to load many rows on datagrid with MVVM? Best way to reset UserControl to...
Welcome to the fourth and final instalment of the tutorial series. You’ll continue where you left off by devising a system to track the player’s score as well as adding cute bunnies for bonus points.
I've already set the quality settings to the lowest inside Unity, and also downsize all textures from the 4K resolution that they were to 128x128 - 512x512 (depending on the asset). Even with those optimizations the game runs as poorly as before. I'm going to change the way I'm ins...
What level editor do you choose to work with? What is the difference between a game engine and a level editor? How do you download level editing tools and game engine to work with? Is UDK better then CryEngine 3 SDK or is Unity 3D the way to go? Which Sourc...
The Essential Unity Classes To Know There are several components that make up the Unity game engine, all of which can become important depending on the project being made in it... 21 June 202323 min read Featured Lance TalbertinFeatured Unity...
What I need to archive is, calling Update using another function. So that Update triggers using that other method. One more thing, code should run only when a button long press. Many Thanks four help using UnityEngine; using System.Collections; public class CarController : MonoBehaviour { pub...
Load in the editor BombClass.cs and add this code: //right under definition of "ySpeed" public GameObject explosionPrefab; //inside OnTriggerEnter, right after Destroy(this.gameObject) Instantiate(explosionPrefab, transform.position, Quaternion.identity); Now switch back to Unity and select “...
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Which can be a problem, because checking to see if an objectisa door, or a switch, or an item that you can pick up, before you try to use it, can be difficult to manage. So how can you interact with different types of objects in Unity?