Klein covers how to create symmetrical and asymmetrical blendshapes using the 3D sculpting program Zbrush. This is a fairly complex process, utilizing transpose masking features, move brush, smart resym, and morph target tools to accomplish its goal of creating a really cool animated 3D mask. ...
In this article, we are going to learn about ZBrush sculpting. Sculpting in Zbrush is done primarily using brushes, but many modifiers affect the brushes and the way we sculpt. Brushes can be modified using several controls such as Gravity, Wrap Mode, Density, etc. Along with that, there i...
Introduction to ZBrush Character ZBrush Character can understand as designing and sculpting models for creating characters from them, and we use those characters for different types of purposes such as in characters of games designing, animation video, and so on. Here in Zbrush, we can create a ...
Got what you need to get started? Then let's find out how you can recreate Amoroso's impressive Zelda fan art. How to create Zelda fan art 01. Sculpt the head (Image: © Claudio Amoroso) To begin, we need to start from a sphere in ZBrush with DynaMesh activated. At first, you ...
To get some crisp edges and flat planar surfaces on elements like the mask and the cross on the belt, I mainly used the Clay Buildup and HPolish. The folds I got from Marvelous were more realistic than stylized, so I had to simplify them with the Smooth brush and then build some of...