ZBrush Having Zbrush on your computer is like having a limitless stash of sculpting clay. This video tutorial will teach you how to sculpt a torso in Zbrush starting from a Zsketch base. Zsketch is one of the coolest features of Zbrush 3.5, so take advantage of it!
Introduction to ZBrush sculpting In this article, we are going to learn about ZBrush sculpting. Sculpting in Zbrush is done primarily using brushes, but many modifiers affect the brushes and the way we sculpt. Brushes can be modified using several controls such as Gravity, Wrap Mode, Density, ...
Now, I am adding a sculpted high-res mesh done with Zbrush, to smooth normals and perhaps add additional details. However, just by adding the new high-res mesh for baking, I am running the issue, to see edges on seams.The interesting part is the fact, that there are...
In #1, you are PURPOSELY creating noise and imperfections (in a way you control) to hide the accidental noise and imperfections inherent in 3D printing. If you put enough edges on a face, the human eye stops trying to find small patterns and just calls it 'complicated'. If you don't, ...
For modelling the props, you can use Maya as well as any poly modelling software you want, just keep in mind that you are going to divide those geometries when you bring them back to ZBrush. So, use support edges and don't go too crazy with polygonal details, you can still sculpt the...
Next, it was time to start creating the 3D character. I imported the concept art into Maya and roughly blocked out the base anatomy shapes to use as a base mesh which I would then sculpt in ZBrush. (This can also be done directly inside ZBrush, but I decided to do it this way ...
consisting of vertices, edges, and faces. These can be individually manipulated using low-level commands or high-level modifiers that globally affect the object. Mesh modelers like Maya and Modo offer limitless potential for designing organic shapes, while Blender and ZBrush add advanced sculpting ...
Now, I am adding a sculpted high-res mesh done with Zbrush, to smooth normals and perhaps add additional details. However, just by adding the new high-res mesh for baking, I am running the issue, to see edges on seams.The interesting part is the fact, that ...
Now, I am adding a sculpted high-res mesh done with Zbrush, to smooth normals and perhaps add additional details. However, just by adding the new high-res mesh for baking, I am running the issue, to see edges on seams.The interesting part is the fact, that ...
Now, I am adding a sculpted high-res mesh done with Zbrush, to smooth normals and perhaps add additional details. However, just by adding the new high-res mesh for baking, I am running the issue, to see edges on seams.The interesting part is the fact, that ...