Run SteamVR and do a room setup. Adjusting VR Headset Put on the VIVE Pro 2 headset and adjust the interpupillary distance (IPD) to match your eye spacing for optimal clarity[1]. Adjust the lens distance by sliding the lenses closer or further away from your eyes until the image is cl...
What you need for FBT in VRChat depends on the hardware you’re running, but with any setup, you’ll have to make use of VR trackers like theVIVE Tracker (3.0)orVIVE Ultimate Tracker. These are tracked objects worn on your body that help you register additional reference points for your ...
Do I have to delete a bunch of vive programs and just go through the whole Vive setup just to get the console app? I got this,... BVV.Fr Verified Members 56 Posted April 8, 2022 hi is there any differents between vive console standalone et steamvr version? détails? performanc...
Compatible headsets include the Oculus Rift, HTC Vive, and Samsung Odyssey. Exact setup protocols differ depending on the type of headset you’re using. Enscape VR has many useful features, including a presentation mode, teleportation between all visible locations, navigation and floorplan maps, and...
A post shared by HTC VIVE (@htcvive) Do you need base stations for full-body tracking in VRChat? This depends on your setup. If you’re a PC VR user, you’re already familiar with thebase stationsused in SteamVR tracking. These box-like objects flash your play area with infrared ligh...
The HTC Vive’s setup procedure is one of the most complicated parts of the device, and it has proved to be considerably more time-consuming than most of its competitors. This is mostly due to the headset’s tracking arrangement, which necessitates the use of the two base stations placed ...
During installation, you will need to: Sign in with your HTC | VIVE Account (or create a new one). Install SteamVR. This will happen automatically, but you may be asked to sign in to Steam during the installation. After installation, you’ll be able to launch Viveport from the desktop...
Did your code run into ETM_SRAnipal case? If it does, it should be the x and y values are 0. According to this post, We suggest developer to move to OpenXR instead of using SRanipal legacy SDK. BTW, may I know which VR device are you using for your development?
Antonio VillasBoasSkye Gould
the back of the user's head (typically right above the ears) and over top of it to distribute the weight of the head-mounted display across both axes. Other models, like theValve Indexand some entries inHTC's Viveline, use similar setups, albeit with more complex levels of adjust...