I am planning to host my own minecraft server(in australia) on my pc to play with my overseas friends(in nepal). I was told to use a virtual machine if i wanted to be secure enough as i have to provide my ip to others. I haven't set up a server before so it would be a grea...
If set to 0 then players can idle indefinitely.difficulty=Defines the default difficulty of the server, values are as follows: peaceful (0), easy (1), normal (2), hard (3).spawn-monsters=Determines if monsters can spawn, can be set to either "false" or "true"....
spawn_radius=-1 #Number of times the pokestop should be spun to attempt softban bypass (0 to disable, 40 recommended value to work) ban_spin_count=40 #Set timer in seconds to go back to the starting pokestop (-1 disabled) timer_walk_to_start_pokestop=-1 ...
**Condition_#_MinRadius** *float*: Zombies must be killed at least this many meters away from the player. **Condition\_#\_Spawn** *flag*: Specified if the zombie type should be forcefully generated upon entering the area, which will then be deleted upon leaving the area. **Conditio...
ClosestObstacleToStayInPlace 2 ComfortZoneRadiusFactor 1.25 DebugSlotID n/a DebugSoftAdherenceOverride n/a DesiredForwardLookupDistance 0.75 DestinationDistance n/a DilatationClamp n/a DilatationLimit n/a DilationClamp -1 DilationLimit -1 DirectionSmoothingAngleTolerance 45 DistanceToStopBuffer 0.25 Enable...
Sphere locationcontrols the shape and origin of where sprites spawn. You can set the size of the sphere shape by indicating a radius. TheSphere Locationmodule is included in the Fountain template. Set theSphere Radiusto15. Click image for full size. ...
home radius [radius] Displays all homes in radius home tp [playerID] Teleport admin to player home home wipe [playerID] Delete all of players homes (or all if not specified) outpost set Sets Outpost to current admin location town set Sets Town to current admin location ...
void HelloWorld::spawnSprite(const std::string &name, Vec2 pos) { // create a sprite with the given image name auto sprite = Sprite::create(name); // attach physics body shapeCache->setBodyOnSprite(name, sprite); // set position and add it to the scene ...
There is a warning LED on the C4 and audible beeping with increasing intensity, clearly audible inside the damage radius which warns you of the upcoming explosion C4 sticks to most surfaces, including vehicles It doesn’t stick to players ...
The starting search radius of active search has been increased, and the camera moves to the selected item. Players now get an active search hint after every combat at level 3. The tutorial popup for trapped items won’t display each time players visit something with a destroyed trap now. ...