Lights, camera, Blender! If you're an aspiring filmmaker or a video editing enthusiast, you know the power of a well-placed camera angle in creating captivating visuals. Whether you're working on a short film,
Blender has a handy script built-in that lets us export multiple selected objects in our scene as separate objects. I remember mentioning this principle in abeefy article focussing on Unreal Engine workflow, but thought it would be neat to turn it into its own article. Here it is! Let’s ...
A blend file is afile format associated with Blender, awidely-used 3D computer graphic application, and contains multiple scenes in a single file structured with an internal file system that stores scenes, objects, materials, textures, sounds, images, and more. ...
Select the Text Object once again and notice the Properties Window. There will be multiple parameters that you can adjust to make the text look cool. The most popular ones include Resolution Preview, Depth, Extrude, Font Size, Font, and Shear. Pivots As a basic frame of reference, Blender ...
Finally, draw a smaller shape closer to the body. Use the same brush with 1 pt Stroke, with Stroke and Fill of #2b222b. Step 9 Lock the shadow layer, and select the front legs. In the toolbar on the left, select Draw Inside. In this mode you'll be able to draw directly within...
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We need to mark these color areas now. Try to imagine the separate color areas, and outline them with the Lasso Tool. Try to be as precise as possible and follow the lines established by the line art. You can select multiple areas with different colors, as long as they’re at a ...
An immersion blender is an incredibly versatile tool. If you're new to using one, it can be surprisingly hard to master it (and avoid splattering food everywhere!). Read on to learn how to use an immersion blender like a pro.
In this article we will focus on the viewport overlays in Blender. The goal is to display the data we need as we work on our scenes while not getting the viewport cluttered with too much information. We can access viewport overlays and gizmos in the top right corner of the 3D viewport....
Once the Text becomes mesh, it applies with multiple points, lines, and face. If we change the mode from object to edit mode Step 10:By changing the text to mesh a few duplicate vectors (vertices or points), it will be created to delete them; keep the screen on Edit mode, select th...