Learn how to save and load a game in Unity using PlayerPrefs, Serialization and JSON. Complete your user’s experience by allowing them to save their game.
Learn how to save and load a game in Unity using PlayerPrefs, Serialization and JSON. Complete your user’s experience by allowing them to save their game.
Unity usesdistributed version controlto version open-source components. Essentially, this means that you make changes and contribute them back through a process of “forking” our repository, cloning your “fork”, pushing your changes to your “fork”, and then opening a pull request for us to...
HDRP Custom Pass differently controls how the Editor renders the objects in a Scene when using DX12 compared to DX11 -- - Dec 16, 2024 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SeeThrough.unity” S...
If you have previously used Unity Ads using the Asset Store package: what has changed?You do not need to register to Unity Ads self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. You do not need to ...
to get a basic scene, export it out of cinema 4d and brought over into an unreal engine so that we can take care of lighting, texturing and final Polish. In this tutorial, I will be covering the following, how to prep the next port. You're seeing how to cinema 4d, how to import...
首先,我们先打开Unity(HoloLens Technical Preview 版本,下面就统一称Unity),点击右上角的"NEW",填上Project name和Location,选择3D,点击Create Project按钮。 点击File,选择 Save Scene,输入文件名,保存。 然后在MainScene上面点击Create,选择3D Object->Sphere ...
Hold Shift when launching the application to see Stereo 3D checkbox in the resolution dialog. The resolution dialog might be suppressed or always enabled depending on the Project’s Player settings.Note: Currently, setting Unity to render in linear color space breaks stereoscopic rendering. This appe...
You have a built Scene bundle but you are not sure what was included in the bundle. You have a built Scene bundle that is larger than expected and need to understand why it’s the size that it is. Cause Scenes in Unity are treated as a collection of serialized objects before they are...
I'll be honest, I kind of just... copied over everything that unity supports and put wrapper over them in the form of Channels. So I don't even know what 80% of the arguments do myself. Unity's documentation on this is also pretty horrible, so you're mostly on your own here. ...