Open-source is certainly not a new concept, but we recognize that many Unity users may not have participated in an open-source project before. Therefore, we’ve put together this guide to help you get started. We usedistributed version controlto version our open-source components onBitBucket....
Unity Test Framework adds a reference to TestAssemblies in the Assembly Definition file, but it won't include any other references (e.g., to other scripting assemblies within the Unity project). So you need to add other assemblies yourself if you want to test them too....
There could be a number of reasons why project builds fail only in Unity Build Automation while they work fine locally. First, we need to ensure the same problem does not reproduce in the local batch mode environment because Unity Build Automation runs all builds in batch mode, not via the...
Upon starting a build using IL2CPP, Unity automatically performs the following steps: Unity Scripting API code is compiled to regular .NET DLLs (managed assemblies). All managed assemblies that aren’t part of scripts (such as plugins and base class libraries) are processed by a Unity tool ...
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Unity project that demonstrates how to use theKtxUnity package. You have to download theExample image filesseparately and extract them into theAssets/StreamingAssetsfolder (for runtime loading tests) and/orAssets/Textures/Demo(for Editor import). ...
When you use Addressables in a project, Unity recommends that you move your scenes and any data in Resources folders into Addressable groups and manage them as Addressables. 译:使用可寻址资产时,Unity建议将场景和任何在资源文件夹中的数据移动到可寻址组中,并将它们管理为可寻址资产。
How to Use Unreal Engine 4* The Unreal Engine* sports an accessible, easily navigable UI, and a handful of helpful project templates that can either serve as building blocks for your own game or simply demonstrate the capabilities of the platform. Just like Unity*, the Unreal Engine* comes ...
Project Templates (introduced earlier this year in this blog post) change the way you launch a new project in Unity. The aim of Unity Project Templates is to improve the majority of users “out of the box” Unity experience. They provide preselected set
You can use logging and profiling tools to check how many shader variants Unity compiles, and identify ways you can remove (strip) variants to improve build times and reduce memory usage. You can do the following: