https://www.youtube.com/watch?v=A6IHhxZTeu8&t=48s Ultimate Adjustable Car Rig 是适用于 Autodesk Maya 的专业级、生产就绪型车辆工具。除了其独特的尺寸调整能力外,它还拥有出色的内置路径系统、轻量级动态悬架、深度转向几何调整、轮胎压力交互和完整的工作底盘模型。用户可以轻松地调整此装备的大小以在几...
1小时在UE4中创建一片森林 Create a Forest in UE4 in 1 Hour 中文翻译 教程翻译君 【Maya+ZBrush完整次世代教程】爆肝五个小时,从业十年次世代场景建模大佬教你最快学会次世代场景建模,轻松成从零基础小白变大神! 3D建模教程_ 02:49 汽车绑定练习 叫我二十三吧 ...
04_如何修改一个支点在玛雅(04_How_to_modify_a_pivot_in_Maya) - 大小:12m 目录:04_如何修改一个支点在玛雅 资源数量:40,Maya_入门,01_介绍和项目概述,02_选择实体的命名约定,03_最基本的形式的索具,04_如何修改一个支点在玛雅,05_联合工具,06_看看更多的玛雅人接头性能,
在线看How to rig a tank in Maya - part 4 18分钟 33秒。16 7月 2018的高清视频,VK免费视频库免注册! 110 — 已浏览。 31 — 已评价。
19_如何创建动画师友好控件对象(19_How_to_create_an_animator-friendly_control_object) - 大小:34m 目录:19_如何创建动画师友好控件对象 资源数量:40,Maya_入门,01_介绍和项目概述,02_选择实体的命名约定,03_最基本的形式的索具,04_如何修改一个支点在玛雅,05_联合工具,
Then when you want to re-parent your object elsewhere it will create that unwanted transform to try and preserve its scale that was inherited. The fix is simple but might require addition fixing depending on the complexity of your rig: you have to freeze scale on _root, then you should ...
3. Live linking an object between Maya and UnrealOnce Maya and Unreal are connected, you can live link specific objects in each scene by doing the following:Make sure the object is loaded in both the current Maya scene and Unreal project. To ensure compatibility,...
which usually requires an invisible skeleton to be placed inside the character to control it. The visible character itself is called askin, and the skeleton and its controls are called arig. Fortunately, skinning, rigging, and animation are much easier than they were five to ten years ago, ...
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014 在C中粉碎物体4D部分2 灯光纹理与任(014 Shattering an Object in C4D Part 2 Lighting Texturing and Ren) 渲染效果 015 Live Tutorial – 3D Text in Cinema 4D Live Tutorial – 3D Text in Cinema 4D 最终渲染Live Tutorial – 3D Text in Cinema 4D...