I will reinforce it by adding a wooden stick to it. I cut the stick to size and marked the wing where I need to make a pocket so I can fit the stick in it. Using the utility knife, I slowly and carefully made the pocket. I added some hot glue to it and secured it in...
}voidloop(){// Check whether we keep receving data, or we have a connection between the two modulescurrentTime =millis();if( currentTime - lastReceiveTime >1000) {// If current time is more then 1 second since we have recived the last data, that means we have lost connectionresetData...
With interrupts active ( In Arduino they default to on - allowing timers to work etc.). So in the background an interrupt will trigger e.g. a serial character was received / millis() is updated, and those actions are not blocked. You can get out of a for-loop using break. However ...
This repository is your guide to connecting these devices and exploring the capabilities of BLE in your projects. We will cover the hardware setup, software configuration, and code examples to help you establish a reliable BLE connection between the ESP32 and the Arduino Nano 33 BLE Sense. By ...
To do that in an Arduino sketch, we need to import Fader.h first. #include "Fader.h" Fader fader = Fader(); int led = 9; // the pin that the LED is attached to int fadeDuration = 1000; // 1 second // the setup routine runs once when you press reset: void setup() { ...
Building an Arduino or Raspberry Pi project that needs to send data back and forth? Wi-Fi would work fine for that. But what if you need to transmit data over a long-range, yet do not wish to invest a lot in Wi-Fi setup of a large number of routers, access points, and network ...
This timer is 8x more precise than what the built-in Arduino micros() function gives you! You can call "get_T2_micros();" to get the microsecond value of the timer, down to the nearest 0.5 microsecond value, or you can call "get_T2_count();" to get the count value on the micr...
This is very critical in use-cases where sending very large data is necessary, without heap-allocation-error.The traditional function used to send Arduino String is void send(int code, const String& contentType = String(), const String& content = String());...
and then jumps to next column etc… until it scans all connected/assigned pins. Besides pull-ups, the library also handles button debouncing. The library doesn’t use delays; instead, it periodically uses a built-in Arduino millis() function and determines how long the button has been pressed...
The short answer is that the first NeoPixel will “reshape” the oversized 1-bit by shrinking it down to a normal-sized 1-bit. This leaves a low gap after the bit. If this gap is longer than ~6,000ns, it will become a reset pulse (TLL) to the next pixel in the string. So, ...