The Blender Render Engine uses postwork to create a depth of field effect, much like Carrara does. The advantage is that after a long and complex render, depth of field can be applied after the fact without having to re-render. I must admit that rendering with depth of field in Blender ...
In a tool like Blender, performance obviously matters a lot with viewport interactions and rendering, but there are so many other areas that can be fine-tuned, and 3.1 helps prove it. This version greatly improves export times to both OBJ and FBX. Simply saying the exporting is faster is o...
Cinebench is a benchmarking tool that is predominantly used to stress test your CPU and compare it to other processors. Cinebenchbenchmarks your PC's performance by creating a 3D scene and making your CPU render it piece by piece, then it measures its performance over 10-minutes. You can ...
Rendering a Cubemap in Blender Now that we know what we have to do we can imagine a cube in a 3D-World and each face of the cube is a camera. The view angle of that camera has to be 90 degrees, so that everything gets covered. Each of the 6-Faces needs to be rendered. Rende...
I've been experimenting with Blender, but it appears even with a 7900 XTX $1000 GPU, it is hard to compete with low tier Nvidia 30 series cards. In the blender splash 3.3 I saw someone render cycles in 4k with a RTX 3080 in 2 minutes and 30 seconds. My 7900 XTX struggles to even...
https://www.instagram.com/luke_seaman_designs/While KeyShot continues to lead in rendering speed and quality, it operates in a competitive space alongside tools like Blender, V-Ray, and Unreal Engine. Each tool has its strengths—Blender offers open-source flexibility, V-Ray excels ...
Blenderto measure a CPU’s 3D rendering speeds. Handbraketo measure a CPU’s video encoding speeds. In-game benchmark tools are another type of real-world test. These are non-interactive scenes that are available in some games. Use in-game benchmarks to check the CPU’s effect on FPS ...
I have the text rendered from Blender. I was the add those bottom "L" shapes and top highlights, preferably without having the manually pen them in. Also, if you have any other tips on how to emulate the highlights and such better, my ears are all yours. Here is what ...
Now, the sad thing about that for me is a lighting effects was not originally GPU dependent. It was actually built as a separate plugin, which has been in Photoshop for many, many years. Then when things started moving to the GPU, they built a new version, they did a 16 bit version...
Say, you have finished creating a 3D Scene in Blender or Cinema 4D, the next step is to send this scene to the Rendermanager. Rendermanagers come with plugins for popular software, such as Blender or Cinema 4D. So what you get, is a command or Button within your Software of choice, ...