If incase, you want to removeUnityinterface fromUbuntuand all its components, run the following command in the terminal. Important:I do not recommend removingUnity, if you do you will might get a broken system, so I suggest you to better replace Unity with Mate or Cinnamon desktop. $ sudo...
Unity editor version: Unity 2019.4.40 Firebase Unity SDK version: Firebase_unity_sdk 10.7.0 Problematic Firebase Component: Auth Other Firebase Components in use: None(only auth) Additional SDKs you are using:None(only auth) Platform you...
Apply styles dynamically to buttons in xaml Applying a DataTrigger to a Button Whose Binding Comes From Another Control? Applying multiple styles Applying style resources to ContentPresenter text appsettings is not update properly in app.config Assembly *.dll must be strong signed in order to be ma...
barcodeWriter.Renderer = new ZXing.Mobile.BitmapRenderer(); var bitmap = barcodeWriter.Write(text); var stream = new MemoryStream(); bitmap.Compress(Bitmap.CompressFormat.Png, 100, stream); // this is the diff between iOS and Android stream.Position = 0; byte[] imageData = stream.T...
Note from Ray: You guys voted for me to update this classic beginning Cocos2D tutorial series from Cocos2D 1.X to Cocos2D 2.X in the weekly tutorial vote, so your wish is my command! :] This tutorial series is now fully up-to-date for Cocos2D 2.X, Xcode
Enabling advertisement and monetizing your games has been made as easy as possible with Unity. Step 1: Enable ads for your game in the Editor Open the Ads configuration window fromWindow>Services>Ads Click the switch on the right-hand side to turn Ads on, then answer a few questions about...
I'm trying to make text have a fixed position in world space and be overlayed in screen space at the same time. I have text in canvas with "Screen Space - Overlay" which covers my text located in canvas (world space). What should I do? unity Share Follow ...
In this section, you can learn about solutions to common UI tasks. TopicDescription Designing UI for Multiple ResolutionsLearn how to design UI that adapts to different screen resolutions. Making UI elements fit the size of their contentLearn how to make UI elements fit the size of their conten...
I have trouble getting the correct screen coordinates, so I made this small MWE to replicate the kind of behavior I am seeing in my main project. I use Single Pass Rendering and a Windows Mixed Reality Headset in Unity 3D. I have a shader, which is set to a new material "ppMa...
I figured out that my device "refresh rate" was set to 60 Hz. So I changed it to 90 Hz(max) in my Android and now it works well. But all users may not have their refresh rate set to max. Is there any way to set the refresh rate to the max available for t...