When I first came across a situation when I needed a transparent image in Blender, I didn’t have any idea how to make that happen. But when I learned about shaders and the node editor, I found the answer. To use an image textures alpha channel in Blender we need to set up a mate...
Tweening is a technique where the main artist draws the keyframes, and an assistant or themselves draws the frames between them to complete the animated sequence. Today, most animation software features a tweening option where the computer completes the in-between frames. Later, the artist can edi...
This automatic behaviour is limited to Blender and doesn't import to Godot. If you want to keep it that way you will need to keyframe your facial animations in Blender before you export to Godot. In Godot you would need a script that keeps animation player keyframes and blendshape values ...
Adobe Animate has many drawing tools designed to enhance frame-by-frame animation. You can simply select the keyframe and move the objects. There’s an onion skin option that you can toggle on and off. When enabled, it allows you to see an overlay with the previous keyframes, making it ...
The reason I give multiple names is because all of these features are common to all 3D packages and some use different names. Popular ones are Maya, 3D Studio Max, SoftImage, Cinema 4D, Strata, Rhino, Blender, sketchup and more. Now lets look at manipulating the object, or model. The ...
converting all of your keyframes into static frames so that they can be easily read by other programs. If you don’t do this before exporting an FBX file, then there’s a chance that some of your animation data may not transfer over correctly or at all when opening up in another ...