0:00 Introduction 0:54 Switch to Android 1:07 Install Android Module 1:17 Install OpenJDK & Android SDK & IL2CPP 2:10 Setup Player Settings 2:19 Game Name and Version 2:37 Portrait Orientation 2:57 IL2CPP Settings 3:11 ARMv7 & ARM64 Conf...
Unity is a fantastic utility for creating graphically-rich high-performance games and apps. Using the editor, you can quickly create 2D and 3D worlds, and define interactions, game logic and physics rules in easy-to-understand C# scripts. Apps created by
First and foremost, there’s no legal way to publish a PC or mobile game in China if you don’t have a local business entity. The solution is to partner with a Chinese company that will publish the game on your behalf. Your Chinese publishing partner might take a significant portion of ...
Once you have created a new Unity project, you need to import assets and set up the game scene. You can import assets such as 3D models, textures, and sound effects into your project using the Asset Store or by importing them manually. After importing the assets, you can use the Unity ...
Learn how to create professional 2D game art with this guide. Explore techniques, tools, and tips for designing captivating game visuals.
Unity runs the C# programming language, so creating a mod isn't as hardcore as it seems. You don't need to be a super programmer, just understand the basics of programming. The hardest part will be digging into the game's code to find the necessary functions you want to call/modify. ...
Besides, there’s the money issue. While developing on Unity can be a little expensive initially (the free version is workable but abridged and Pro versions comewith a subscription), Unreal Engine is completely free to use but takes 5 percent of your revenue after you publish your game. This...
Get ready to embark on a game development journey and unlock your potential in the world of Unity! 此课程面向哪些人: Anyone who wishes how to learn how to create their own RPG game using Unity. Anyone who wants to make their own 2D games. People who want to create and publish their ...
But when I useProfiler..."Start Example"...inStart(), I cannot see or find any mention in the profiler. Is there any way to track code inStart()? using UnityEngine; using UnityEngine.Profiling; public class Example : MonoBehaviour { BoxParameter bParameter; // Start is called before ...
However, I am stuck at the part where I need to convert the unity project to a module/AAR file. When following steps on these online tutorials, I get to the stage where I need to sync the gradle project and I receive: ERROR: Could not find method bundle() for a...