design is often that last thing that comes to mind. That’s what good character design does: it hides the designer and leaves behind only a memorable character. But great characters don’t come from nothing—they are the result of planning, visual storytelling, choices and artistic skill. ...
12 - 如何创建支点效应器(12 - How to create pivots effectors) - 大小:12m 目录:12 - 如何创建支点效应器 资源数量:20,Maya_高级,01 - 介绍和项目概述,02 - HumanIK 是什么,03 - 骨架发电机窗口概述,04 - 看着使用你自己的骨架的要求,05 - 海康和额外接头处理所需的节点
How to create Zelda fan art 01. Sculpt the head (Image: © Claudio Amoroso) To begin, we need to start from a sphere in ZBrush with DynaMesh activated. At first, you don't need to worry too much about the proportions of your reference, just start by blocking out the main shapes of...
The next thing you should do is plan your 3D model design and preliminary concept. If this is a character, look at examples from other authors and choose an attractive pose you can implement yourself. If you are new to 3D modeling, choose a more straightforward pose, but pay attention to ...
We tend to use one rig that fits all the characters we need to create as this has the advantage of saving memory and thus improving performance. However, with this advantage comes a limitation for a character such as Dong Zhuo: not all of the bones in the rig – which allow it to b...