using UnityEngine; using NAudio.Wave; public class AudioPlayer : MonoBehaviour { private IWavePlayer wavePlayer; private WaveStream waveStream; private string audioFilePath = "D:/Walker Hayes - AA (Official Video).mp3"; void Start() { // Create WaveStream obj for stream waveStream = new M...
17.【阿空】Unity 如何管理音樂 & 音效? #17 (How to manage your audio in Unity?) (CC字幕) 遊戲開發教學, 视频播放量 15、弹幕量 0、点赞数 0、投硬币枚数 0、收藏人数 1、转发人数 0, 视频作者 怂天, 作者简介 再会中港路!,相关视频:15.【阿空】Unity 角色卡牆問題
Can i apply a binding to Style in Xamarin Can I call method from MainActivity by using a caller nested in MainPage.xaml Can i directly connect Xamarin app forms to Sql Server Database that already exists ? Can I force a button to fit it's container ? Can I wrap an Angular App insid...
1 How to play sound on destroy 1 How To Play Multiple Sounds in Unity 3D 1 Unity - Importing a sound to play on keypress 2 Audio play issue on button click 3 Playing audio and playing it some more 0 Object Reference not set to an instance of an object while play sou...
You have imported an audio file into the Unity Editor which creates an AudioClip. You want to: Attach your AudioClip to an Audio Source to play it back in your game Use the Audio Source in a script to trigger sounds to play at specific points in your game ...
soundObject.GetComponent<AudioSource>().PlayOneShot(clip); nextTrig =true; trigger.SetActive(false); } } } and if you already have the audio clip in audio source which is attached to the sound object then your code will be : usingSystem.Collections;usingSystem.Collections.Generic;usingUnityEng...
AudioListener.pause = true; // or AudioListener.volume = 0; Ref: https://answers.unity.com/questions/52109/how-do-i-mute-all-audio-sound.html
(How to stream/download&play an audio from URL?) 我需要流式傳輸或下載並播放從 Unity3D 中的 URL 獲取的音頻,在 iOS 上運行。音頻來自文本轉音頻服務,我需要在 Unity 上播放: http://api.ispeech.org/api/rest?apikey=...&action=convert& voice=eurspanishfemale&text=hola+que+tal 我整個上午都在...
AUDIO MANAGEMENT IN UNITY IS QUITE SIMPLE AND BASIC, SO HOW DOES IT AFFECT MY GAME? Yes, it’s quite simple, but it has the power to make your game go into a coma! To understand this let’s take a simple example. Step 1) Setup Scene as Below: ...
(true); AudioSource.PlayClipAtPoint(collectSound, transform.position); //} } } void OnTriggerExit ( Collider other ) { if (other.gameObject.tag == "Player") { //enter = false; //print("close"); playerNextToKey = false; hasCollided = false; pic.SetActive(false); te...