AudioListener.pause =true;//orAudioListener.volume =0; Ref:https://answers.unity.com/questions/52109/how-do-i-mute-all-audio-sound.html
If you are new to Unity, you need to first get the clear idea of how audio management works in Unity. For this, you can refer the following link that will give you a basic idea of Audio Clips, Audio Listeners and Audio Sources. https://unity3d.com/learn/tutorials/modules/beginner/audi...
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Then, I have changed the resource-type to the images from e.g. “AndroidResource” to “Embedded Resource” (for all platforms the same type).In my Startup-Code to the app (app.cs), I have added:複製 // string cNameSpace = ""; switch (Device.OS) { case TargetPlatform.WinPho...
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Open the project in Unity and take a look at the project folders: Audio: Contains the sound effect files for the game. Materials: The materials for the game. Prefabs: Contains the Prefabs for the game, including the play area, player, enemies, particles and power-ups. Scenes: The main ...
Note: You can program these either in MIDI with a drum sampler or by dragging the audio directly into the arrangement like I am here. Hats, Percussion & Groove The real fun in house music is through the use of percussion loops and one-shots. This is how we get the mysterious ‘groove...
It can also be relevant if you want to improve CPU/GPU performance by making changes that actually increase memory usage. It is largely unrelated to runtime performance. There are two ways of analyzing memory usage in your application in Unity. The Memory Profiler module: This is a built-in...