On bard at least, is reduces aggro radius by a crazy amount too, as 2 mobs can be literally standing right next to each other, and the silenced mob won't aggro when I pull the other. As long as they aren't standing right on top of each other it's very effective. T...
Evaluating progression of players in a game can take a variety of forms, but ideally combines playstyle or performance analysis with one or more aspects of progression, e.g. through a level- or mission-based structure. Furthermore, visualization of the results of analysis are essential to ensur...
Bill Trost, and the sadly late Brad McQuaid,EverQuestserves as a monumental cornerstone of not only the MMO genre but of gaming as a larger medium. To say it broke new ground would be underselling the impactEverQuestleft in its wake; they more or less created the template on which every...