How to export Unity assets as a UNITYPACKAGE file To export a set of Unity assets as a UNITYPACKAGE file: Open the Unity project that contains those assets. SelectAssets → Export Package. In the Exporting package window, choose the assets you want to export. ...
Unity Manual How to contribute to Unity A guide for Open Source Contributers With our decision to start open-sourcing components of Unity, it is important to us to engage our customers and users. This means we want to provide you with all of the securities and flexibilities that having sourc...
The Unity Manual helps you learn and use the Unity engine. With the Unity engine you can create 2D and 3D games, apps and experiences.
You do not need to register to Unity Ads’ self-serve admin; instead, an account is created for you (if you don’t already have one) when you first enable ads in the editor. You do not need to create game profiles in self-server admin; game profiles and IDs will be created ...
HDRP Custom Pass differently controls how the Editor renders the objects in a Scene when using DX12 compared to DX11 - Dec 16, 2024 Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SeeThrough.unity” Scene 3...
You can create, add, or join projects from the Unity Hub, if they are using Unity Version Control. By the end of this tutorial, you’ll be able to do the following: Use the Unity Hub and enable Unity Version Control for your new projects Invite new team
Open the Unity Editor and launch an existing project (or create a new one). ClickWindow>Asset Store. Log into your Unity account to access the Asset Store if prompted. Find the asset you want to download using the search bar inside the Asset Store window at the top of the page. Alterna...
The first thing we need to do is open Unity and edit some settings to prepare your game for building. Once Unity is opened, go to Edit > Project Settings > Quality. A menu should open with a bunch of different rendering settings. This bit is a bit hard to explain on here, so if ...
there is a code to transform from depth image to pointcloud, I think it is good because this code is popular. Can you give me some comments of what way to deal with it, or another way to get better tranform matrix, or I should change the type of camera. I'm very stressed on thi...
If you need some extra feature then DIY or use a corresponding Plungin that implements desired feature (Open Closed Principle). Secondly, often we need to inject many named dependencies for single service. In case of Unity you may have to specify names for constructor parameters...