Each Blender material used to build mill-scene.egg has two textures. The first texture is the normal map and the second is the diffuse map. If an object uses its vertex normals, a "flat blue" normal map is used. By having the same maps in the same positions for all models, the sha...
modules.devices.NansException: A tensor with all NaNs was produced in Unet. This could be either because there's not enough precision to represent the picture, or because your video card does not support half type. Try setting the "Upcast cross attention layer to float32" option in Settings...
You can also resize a batch of images to all have a similar size. This is one of the quickest and most efficient ways to sort through images of different sizes and make them easier to view as a group. In the menu, it's listed under the heading Normalize. To resize images by height,...
For the ground, scale-up ground 2, and use a shadow matte material inside Element. Then, enable ambient occlusion to add some ground contact shadows in render settings, but be careful to not make the shadows too harsh. Go into Element to duplicate the zombie group, then change it to numb...
I think a better answer is to normalize the stat totals of the gear sets. Buff 3 stat gear to the 4 stat totals, and nerf cele to the 4 stat total. OR nerf both cele and the 4 stat gear down to the 3 stat gear total. 1 Dawdler.8521 Members 13.2k Posted February 23, 20...