076.blender技巧篇扩展中文版076-沿着与边相反的方向移动顶点Move a Vertex Along The Opposite Direction O 00:47 077.blender技巧篇扩展中文版077-UV展开Unwrap a Cup - Follow Active Quads 02:27 078.blender技巧篇扩展中文版078 -导出UV布局Export UV Layout 04:17 080.blender技巧篇扩展中文版080 - ...
Building anything in Blender can come with a high barrier to entry for users who are new to the software. But if you are just starting out and want to create a model that you can actually finish while simultaneously learning about the basic functions of the software, then you should give ...
Blender has tooltips on everything, unlike Studio. So you can see what each of them does. OK - I have got to the point where I have locked the camera to the view as per your post and, for some reason, my zoom is now working and I can move around - so I must have been doing...
How to Move the Camera in Blender?Scenario 1: Viewport Controls (Viewport Only)Move the view: Hold down “Shift” + middle mouse button and move the mouse across the Viewport. Rotate the view: Hold down the middle mouse button and move the cursor around the Viewport. Zoom in/out: Scroll...
Slightly move around your mouse, and the whole scene should be moving as well.Zoom: The zooming action is quite natural in Blender, much like any other software. Just scroll the mouse wheel up and down to zoom out and zoom in on the scene. Projection Blender offers two distinct view ...
Modeling hair in Blender can be surprisingly easy. This quick, foolproof workflow will show you how to create your first hairstyle today, easily adjust it or optimize it for a game engine.
In this beginner-level Blender tutorial, learn how to model a low-polygon Jack-O-Lantern pumpkin! Blender 2.8 or a higher version is all you need, no external add-ons are used in this workflow.
Select the object and go into Edit Mode by pressing theTabkey. Change the editor type box toUV Editing. Select the parts of the unwrapped object you want to edit. To scale it, pressSand move your mouse accordingly. This will not change the size of the model but will give you contro...
We can switch to a front view and select each layer of vertices and move them inwards to reflect how a dog would normally stand, repeating this for the back legs. Create some ears Use extrude and loop cut to create the shape of a head on the 2D side view we used previously, ...
To change it, you can press Z to use the Zoom Tool and "get closer" to the canvas. Then you can hold the Space key and drag the canvas to move across it. To zoom out, hold the Alt key when using the Zoom Tool, or press Control-0 to reset the view. If you have a hard ...