Lights, camera, Blender! If you're an aspiring filmmaker or a video editing enthusiast, you know the power of a well-placed camera angle in creating captivating visuals. Whether you're working on a short film, animation project, or even a product showcas
Building anything in Blender can come with a high barrier to entry for users who are new to the software. But if you are just starting out and want to create a model that you can actually finish while simultaneously learning about the basic functions of the software, then you should give ...
Select the scene’s default light and move it to the center of the pumpkin, duplicate the light and place that light near the front of the pumpkin. Adjust the strength of the lights to your satisfaction. Your low-polygon style pumpkin should now look something like this: Select the stem,...
Every 3D object has a point around which it rotates or scales from. It’s usually the point at which the 3D manipulator gizmo shows up. In Blender this point is called theOrigin. In my screenshot, that point is at the top of the selected book. But perhaps I’d like to move it to...
I am trying to implement rendering points on top of geometry as in Blender. The algorithm is as follows: rendering is done through PointList without depth test. The depth test is done manually in the shader. We have a point. (Let's say a 5x5 square). And I compare the depth of the...
Step 3:Grab your dark blue marker and shade one side of the rectangle. Then, move your marker move towards the center to create the mid-tone. Step 4:Go back to the darker side of the rectangle and continue to shade it with the same dark blue marker. Notice that the color gets deeper...
now we can start going through some of these menus here. So from here, I'm going to move this up. I don't need this stuff to field, but I want to look at this bloom effect. So if I've turned on method for here and intensity, I'm not going to mess with the intensity, but...
As a basic frame of reference, Blender sets the anchor point of any object at its Pivot. The Pivot doesn’t necessarily need to be the geometric center of the object, and you can define it to be at any point you want. An orange point generally indicates it.Pivots are quite useful for...
The controls in RUBE are quite similar to blender. For example: You can move the camera by dragging the scene with the right mouse button. You can select and deselect items with the left mouse button. Which items you can select is determined by the mode your are in. You can switch the...
Baking Tip:It might be wise to choose a crust that is all butter or a high ratio of butter in combination with another fat if the pie is definitely going to be eaten at room temperature or cold due to its low melting point. Vegetable Shortening ...