These types of maps have been a mainstay in Blender sculpting for a while now, but they have the inherent problem of only being able to affect the mesh in a single direction. This is useless if you want to sculpt anything with more complexity, for example a horn, or a beard that coul...
For 3D printing, surfaces are converted to a mesh format that describes geometry as a cloud of connected triangular faces and vertices. Mesh conversion is like smashing a perfectly smooth mirror, then gluing back together all the bits and pieces to make it look like the original. Done badly,...
For 3D printing, surfaces are converted to a mesh format that describes geometry as a cloud of connected triangular faces and vertices. Mesh conversion is like smashing a perfectly smooth mirror, then gluing back together all the bits and pieces to make it look like the original. Done badly,...
For 3D printing, surfaces are converted to a mesh format that describes geometry as a cloud of connected triangular faces and vertices. Mesh conversion is like smashing a perfectly smooth mirror, then gluing back together all the bits and pieces to make it look like the original. Done badly,...