338.Blender 每日小技巧Blender Secrets 338 - 如何使用原则性头发着色器How to use the Principled Hai, 视频播放量 90、弹幕量 0、点赞数 3、投硬币枚数 0、收藏人数 2、转发人数 0, 视频作者 贺笨笨7296, 作者简介 分享开源免费软件blender 软件知识 业精于勤荒于嬉 ,
082.blender技巧篇扩展中文版082 - 转换和镜像使用空对象Using Empties For Transformations And Mirrori 01:53 085.blender技巧篇扩展中文版085 -绑定一个简单的角色部件2 Rigging A Simple Character Part 2 02:05 086.blender技巧篇扩展中文版086 -简单的角色行走循环 Simple Character Walk Cycle 02:30 087...
Blender卡通人物头部建模教程 How to Sculpt a Stylized Head in Blender. 一共8个实例,介绍Blender中制作个性化卡通人物头部的教程,包含完整建模步骤。Ebook version of the sculpting lessons. Scene files used for the final model [complete]. How to Retopologise The Head in Blender (Lesson). How to Layo...
For 3D printing, surfaces are converted to a mesh format that describes geometry as a cloud of connected triangular faces and vertices. Mesh conversion is like smashing a perfectly smooth mirror, then gluing back together all the bits and pieces to make it look like the original. Done badly,...
For 3D printing, surfaces are converted to a mesh format that describes geometry as a cloud of connected triangular faces and vertices. Mesh conversion is like smashing a perfectly smooth mirror, then gluing back together all the bits and pieces to make it look like the original. Done badly,...
For 3D printing, surfaces are converted to a mesh format that describes geometry as a cloud of connected triangular faces and vertices. Mesh conversion is like smashing a perfectly smooth mirror, then gluing back together all the bits and pieces to make it look like the original. Done badly,...