Besides tools in the lower left to change your 3D orientation (green box above), another useful set of tools is in the top right, to reset yourself to one of the standardTop,FrontorRightviews (very useful to make sure your texture is parallel to one of the model’s flat faces): Final...
Where x and y are the pixel coordinates, and t is the time in milliseconds since the first point. x and y are real-valued while t is an integer. The raw drawings can have vastly different bounding boxes and number of points due to the different devices used for display and input....
So there I was, outside of a local Safeway, face to face with an irate young man who was trying to convince me that his intentions to roll the wrong way down a one way lane over flowing with customers and slush, was a sane thing to do. Behind his designer shades, we squared off,...