Everything you need to start your Unity journey. Access free resources, get started tutorials, and launch into the Unity Editor.
This can cause an endless spiral of misery which could leave you thinking VB just isn’t meant to make games! ;)The initial problem that most people face is the desire to use a PictureBox (or any other control) as the logical “Sprite” container for the elements in the game. It...
Updated for Xcode 6.1.1. In 2009, Firemint introduced the line drawing game to the world when they released the incredibly popular Flight Control. In a line drawing game, you trace a line with your finger and then sprites follow the line that you drew. In this tutorial, you’ll learn...
Have you ever wanted to make your own game? This course is for you. Unity has become one of the top platforms for game development, especially for newcomers to the industry. It is simple and powerful at the same time and very successful high-profile games have been created with it! Ever...
Warning for people familiar with the old system It's totally possible to port all of your old scripts to the new system, but please note that things like coordinates and rotations might also need to be changed. Some changes were made to make editing them more intuitive and regular. Getting...
How project assets are exported to a player build However, if you use the same asset in more than one of these categories, then Unity makes copies of the asset when building rather than sharing a single instance. For example, if you used a Material in a built-in scene and also used it...
This is a post by iOS Tutorial Team Member Allen Tan, an iOS developer and co-founder at White Widget. You can also find him on Google+ and Twitter. Welcome back to the second (and final) part of our Beat Em Up game tutorial series! If you followed the f
Actually, I found this on the Unity forums: "The problem with outer glow is it's a very expensive effect to reproduce in real time, and worse the way sprites work the glow can only extend as far as the sprite's mesh, which is usually fairly tight...
Playing-field design, creating and moving objects, adding sprites, detecting collisions, and adding sound, with example code given with each topic. How to make your game more challenging by using a delay feature and random numbers. Contains game projects that will not only show you the code, ...
Unity has a built-in physics engine that controls the motion of bodies, handles collisions, and adds the effect of external forces on objects. This is all implemented using the Rigidbody2D component. However, for characters, it is useful to have a more flexible tool that interacts with the...