This Texture Packer tutorial will show you how to use Texture Packer to create and optimize sprite sheets in your games, using a Cocos2D 2.X game as an example.
Make sure your sprite import compression is not set too low (try None to see if it has an effect). Unity pixel perfect sprite: Other tips to improve the look if your sprite in Unity Now, if all the above suggestions didn’t make you sprites look good, we have some other adjustment t...
Once the process is complete, the game will run automatically. Unity will present the splash screen to you before starting the game. Navigate to the folder where you have stored your game files to view the project structure. This will be different depending on the platform for the game. For...
I'm creating a game about mythology with my team in Unity. It'll be a lot of work for the artist of my game to manually do the effects, so I need a dark glowing effect on the demon of the game. Demon: It needs to be something like this: (See corresponding YouTube video.) The...
Welcome to the fourth and final instalment of the tutorial series. You’ll continue where you left off by devising a system to track the player’s score as well as adding cute bunnies for bonus points.
after importing sprites inside unity , i want to make a Prefab out Of them and assign them a SpriteRenderer and BoxCollider2D component , all automaticly. every thing is good exept i cant pass the imported Sprite to the SpriteRenderer component any how. i dont knoow what ...
while being a Flash (as3) and HTMLl5 (js) game developer, I lagged behind the market, so my relevance as a specialist was low. New trends were Unity (C#) and UE4 (C++). I waited till the New Year's holidays ended and then started going to interviews...
下一代精灵——如何创建流程图(NextGen Sprites - How to create Flowmaps) - 大小:115m 目录:下一代精灵——如何创建流程图 资源数量:7,Unity3D_Unity3D,下一代精灵-快看,下一代精灵——Animationwith Do Tween,下一代精灵,下一代精灵——如何创建流程图,下一代精灵- NGS
Playing-field design, creating and moving objects, adding sprites, detecting collisions, and adding sound, with example code given with each topic. How to make your game more challenging by using a delay feature and random numbers. Contains game projects that will not only show you the code, ...
Unity has a built-in physics engine that controls the motion of bodies, handles collisions, and adds the effect of external forces on objects. This is all implemented using theRigidbody2Dcomponent. However, for characters, it is useful to have a more flexible tool that interacts with the ph...