If your project is in any way using Unity services (cloud things), then rename the project via its Unity (web-based) dashboard. Quickest way is using the three dots inside the Unity launcher, next to every cloud-services-enabled project. This way, Unity will take care of renaming the pr...
If you want to explore your 3D game development skill, you can start working with Unity, and you have to create a new project. So go to the File menu of the menu bar and click on it. Once you click on it, a drop-down list will be open here; choose the New Project option. Here...
What do I need to do to make this work, please? public class BuildAssetBundles : MonoBehaviour { private const string AssetBundleRootDirectory = "Assets/BuiltAssetBundles"; private const BuildTarget BuildTarget = UnityEditor.BuildTarget.StandaloneWindows; [MenuItem("Build Asset Bundles/Build...
In the Unity editor, useAssetBundlesto create an asset file. The editor version used to create that asset bundle should not be higher than the Unity version in a game. Copy it to the mod folder, now you can load it using the code. These functions will require the additional librariesUnit...
将模型文件从文件浏览器直接拖到 Unity Project 窗口中。 将模型文件复制到项目的 Assets 文件夹中。 在Project视图中选择文件,然后导航到 Inspector 窗口中的Model选项卡以配置导入选项。请参阅 [Model Import Settings 窗口] 参考文档以了解详细信息。
You may be excited to release your game into the wild, but make sure you consider the finer build settings that Unity provides.
Learn how to save and load a game in Unity using PlayerPrefs, Serialization and JSON. Complete your user’s experience by allowing them to save their game.
A while back, you guys said you wanted a tutorial on “How To Make a 2.5D” game.” You guys wanted it, you got it! If you don’t know what a 2.5D game is, it’s basically a 3D game that you squish so the gameplay is only along a 2D axis. Some good examp
法一:http://forum.unity3d.com/threads/161685-How-to-build-and-debug-external-DLLs http://docs.unity3d.com/Documentation/Manual/UsingDLL.html 法二:http://unityvs.com/documentation/dll-debugging/ We all throw dozens or hundreds of scripts into our Assets folder and let Unity build and load...
It is our expectation with this initiative that our community will be able to extend Unity in ways that were previously not possible.Open-source is certainly not a new concept, but we recognize that many Unity users may not have participated in an open-source project before. Therefore, we’...