The main objective of this code sample is to explain how to implement pinch zoom and panning functionality in Unity2D and Unity3D. Step 1 Introduction In this sample code, the pinch zoom and panning functionality have been implemented. It has same behavior like when we zoom and pan/drag imag...
Labster is an educational platform for virtual labs and scientific simulations. The company’s vision: “To make science education accessible to any student with an internet connection and a laptop. To help teachers educate and empower the next generation of scientists to change the world.” Image...
Even though it’s tempting to price lower than the competition, I don’t recommend it, as based on our experience, you will be perceived as a lower grade experience and attract more annoying customers. Offer payment plans to make your course more accessible to people on a budget. It’s ...
I did some cursory scouting when I learned it had PBR (y'know, I wanna make 3D games) but between having to reinvent the wheel and it overall being designed for people that can't code (at the expense of coding UX) I lost interest pretty quickly. And GMS2 has ...
Offer payment plansto make your course more accessible to people on a budget. It’s particularly true for higher-priced courses. Nowadays, payment plans make up more than half of the sales we make. Get testimonials from your customersto prove your course works. It’s one of the main princi...
Hi, I'm fairly new with the Mapbox SDK and I've been working with the Zoomable Map example as a starting point. I'm trying to set the zoom of the map so 2 arbitrary lat,long coordinates are displayed in my viewport. This far I got the bo...
(using "coarser" means of input such as keyboard or voice navigation). The only category of Captcha protection that will commonly have issues meeting this criterion are dynamic forms such as "drag & drop Captcha" or various "Captcha games" – making their Section 508 compliance highly unlikely...
Start your static mix by setting each of these faders to unity and listen to how they interact. If you’ve paid attention to gain staging throughout your process you should have ample headroom. In that case you can leave all three at 0 dBFS if needed. ...
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In Section 3, we present the methodology used to answer our research questions and, in Section 4, we analyze the Giochi Unity case study. Finally, in Section 5, we present theoretical and managerial implications, while Section 6 presents the research limits. 2. Literature Review 2.1. Reward-...