we can't see what is selected in the 3D viewport if this is turned off. However, if we have a massive amount of objects it can be a real performance hit to draw all those lines if we make massive selections. So in order to gain a bit of extra performance when re make these ...
Let's start withtopology. This will make it so that a single brush stroke won't traverse between meshes that arent physically connected. For example, using the monkey object in Blender and drawing a face set starting at the nose won't cover the eyes with the face set since the eyes are...
Each Blender material used to build mill-scene.egg has two textures. The first texture is the normal map and the second is the diffuse map. If an object uses its vertex normals, a "flat blue" normal map is used. By having the same maps in the same positions for all models, the sha...