TexturePacker takes all image files in the folder and packs the sheet for you. It supports a big range of image formats including PNG, JPG, TGA PhotoShop's PSD files and many more. How to create an optimized sprite sheet Sprite strips are a good start — but also a waste of memory in...
Obsolete transparency around the sprites can be removed automatically to reduce the amount of RAM used while displaying your game. This is very important on mobile devices.3. Make use of animations and pivot pointsThe sprite sheet can be combined with a data file that contains additional ...
When you want to use one single image, what you need to do is to locate the single image in the sprite sheet image and use it. In this way, you only need to download the sprite sheet image once when the application startup instead to download every single image when you need it. Th...
The view on the right will redraw to show this. At this point, your window should look similar to the following: And that’s it! So let’s save the spritesheet image and definitions so you can use them in your app. In the panel on the left, under Output make sure Data Format...
That said, it’s not possible to create one single sprite sheet with all GUI elements. The reason for that is the code that is going to be explained in the third part of the series. You will have to create a sprite sheet for each state: one for the normal state, other for when th...
I am new to createJS and I am trying to load a spritesheet and run frames that contain an animation; but I keep getting this error in the console: "Uncaught TypeError: Cannot read property 'getImages' of undefined at Game.handleFileLoad". I am confused as to wh...
I am new to createJS and I am trying to load a spritesheet and run frames that contain an animation; but I keep getting this error in the console: "Uncaught TypeError: Cannot read property 'getImages' of undefined at Game.handleFileLoad". I am confused...
Spritesheets and texture atlases allow animated content to be designed with the rich tooling in Adobe Animate and then exported for integration within other game platforms like Starling or Unity.
Also, you can make animated GIF in the GIMP, it's just a little fiddly. I seem to recall I used to have to type in the frame details for each layer and then when I exported it as GIF it would work if I did it right, but these days there's a nice wee checkbox and it'll do...
It doesn't necessarily have to be importing or exporting data from OmniFocus, but what other software do you use to make things happen within the course of your day or what you're doing? Zen: Yeah, absolutely. I think that OmniFocus probably sits in the center of them, and my Swiss Ar...