Cameras in Blender are represented as pyramid-like objects, featuring an arrow pointing away from the base like a hat. The rear of the camera is located at the point of the pyramid, while the base represents the
Modeling hair in Blender can be surprisingly easy. This quick, foolproof workflow will show you how to create your first hairstyle today, easily adjust it or optimize it for a game engine.
You can modify the scene or use your own models at the end of the tutorial, but for now it’s important you stick to the basics in order to fully understand the back-end of 3D objects. If you want to make things more interesting, you can always pretend this is a model of the Wisd...
Fake user is simply a state telling Blender that the data is in use and won't be deleted when the file closes. Otherwise, Blender will clean up any unused data when closed. For instance, materials that isn't used on any objects in the scene. If you need to find out what data is s...
No food processor: It is definitely possible to make this recipe without a food processor. Simply whisk together the dry ingredients in a large bowl (step 2 in the recipe card below). Then use a pastry cutter for steps to incorporate the butter and shortening and again after adding the rem...
Edit → Make Solid or Edit → Replace and Fill are other alternatives that result in a closed mesh. An additional pass with the RobustSmooth sculpting brush will blend the improved area completely into the model. In case the model consists of separate shells, go to Edit → Separate Shells ...
With a well-designed asset structure, you can enhance collaboration as different workstreams can author data independently in separate layers, which can then be composed into a single asset. This non-destructive editing approach ensures that changes made by one team do not overwrite another team’...
The easiest way to avoid this error is to separate floors, walls and ceilings into separate objects within Blender. We can easily do this by highlighting all of their surfaces, right clicking and selecting separate selected geometry into a new mesh. ...
not only entire parts as STL files, but also selected surfaces of a part. This gives you great flexibility when preparing objects for 3D printing. In addition, assembly output enables you to save several components as a single unit while maintaining each component as a separate volume (shell)...
I would like to know how to make a single tattoo (without sewing, offset or joining problems) that goes from the ankle to the neck (which is on the 3 UVs) as we see with certain designers! Hmm sorry I have no idea how that would be done all in one piece given the way BOM and...