Araycastis a feature in Unity that allows you to determine which objects are intersected by a line cast from a point in a given direction. While this is a fairly efficient way to handle visual detection in a simple way, it doesn't accurately model the way vision works for most entiti...
Raycast 3D: enable this option to improve tile highlighting or selection. When using Extrude option, tiles will exceed the sphere radius thus the default collider won’t include them. Enabling this option will allow that and produce a more precise selection experience....
{nextFireTime=Time.time+fireRate;if(bulletsPerMagazine>0){//Point fire point at the current center of CameraVector3firePointPointerPosition=manager.playerCamera.transform.position+manager.playerCamera.transform.forward*100;RaycastHithit;if(Physics.Raycast(manager.playerCamera.transform.position,manager.pla...
Most Unity games get around this by mixing up dynamic lighting with baked lightmaps + light probes to light up dynamic objects. But that would mean having to create two separate lighting detection models: a octahedron-esque system for dynamic lights, and a "raycast down to get lighting info ...
A raycast is a feature in Unity that allows you to determine which objects are intersected by a line cast from a point in a given direction. While this is a fairly efficient way to handle visual detection in a simple way, it doesn't accurately model the way vision works for most en...