In this 20 minute video you’ll learn how to design a simple character using pixel techniquesin Krita. Certainly one of the better guides out there and it uses open source software to boot. Make Pixel Art Tiles for Video Games Aside from character designs you’ll often find yourself needing...
I bought RPG Maker 2000 because it was on sale for real cheap and I wanted to try RPG Maker anyway. I'm making a game and I want to make my own tilesets and character art, however, I'm not sure how to do this. Does anyone know how I would do this? Kes Regular Joined Aug ...
Bezel-free display tiles with conductors wrapped around the edges and how to make themIt comprises a pixel element on the first surface of the substrate connected by electrodes; a driver located on the opposite side of the first surface; and a connector that wraps around the end face of the...
Community Expert , Sep 06, 2018 Copy link to clipboard LATEST This is a tutorial for Illustrator CC 2018 here that uses a different pixel dimentson Seamless Pattern Tutorial Adobe Illustrator cc18 - YouTube But the dimensions are not that important. Pattern tiles are usua...
Now, if you go inside TexturePacker, you can simply drag in all the sprites you want to use in the scene into the software. For now, I will just create a sprite sheet containing buildings, town objects, and two tiles for the ground. To make the sprite sheets readable by Unity, I ...
getCenterPixelY() // Create & add annotation def roi = new RectangleROI(cx-size/2, cy-size/2, size, size) def annotation = new PathAnnotationObject(roi) addObject(annotation)There are various other changes you could make... for example, you might want to identify the annotations you ...
Each occluder sprite (the same principle applies for tiles/backgrounds) is added to the vertex buffer as two triangle stitched together to make a rectangle. The bottom of this rectangle is coloured black, the top of this rectangle is coloured red. Each pixel-thick line going from the bottom ...
We all love FSM. But sometimes we just don't have enough pieces in that style. And they don't quite match up with the RTP. But what if you could make them match yourself? Let's learn how.I chose FSM as an example on how to make varying tilesets work together, as it is comparin...
If you’re using a background color, you’ll need to make sure that the tiles themselves are “glued” to one another, so that you don’t have any white gaps between them.If you want to make a pattern with a simple design, this usually won’t pose a serious problem. But if you...
I am making a game and have a template for myself to make bigger sprites without the use of tilesets, I want to place unique designs of houses and buildings for my game but it's very confusing for me considering it just doesn't work out. Is it a coding problem? or something else?