md布料模型到blender的完美拓扑,适用各种布料模型。意想不到的高效。 1290 -- 12:47 App 做个冲击特效的过程 5254 3 2:16 App 【Blender干货】快速建模必备神器 LoopTools 22 -- 4:59 App iCaps_ Iterative Category-level Object Pose and Shape Estimation 62.9万 660 5:02 App 360哪里流氓?又哪里安...
Keep in mind that certain modifiers or actions will only apply if you are in the correct mode: object or edit. So, if you come across a step you can't complete, this may be the reason. How to make a 3D model from a 2D image in Blender ...
Lights, camera, Blender! If you're an aspiring filmmaker or a video editing enthusiast, you know the power of a well-placed camera angle in creating captivating visuals. Whether you're working on a short film, animation project, or even a product showcas
Once you have all the shape, join all the strands into one object. You'll probably want to convert them from curves to polygon meshes. If you're doing that, make sure to convert them first, then join them - otherwise, they will all end up using the sameBevel object. In the end, d...
Discover how to make metal material in Blender in 5 steps. We going to make it Silent Hill style - grungy as hell.
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Once after typing the word apiaries on the screen and click “Tab” to make it an object, then move it to the center of the grid. Step 4:3D text excludes can be done in as shown below. Select exclude and give the required value of excluding the height required to the text. ...
11、ute Glass 长笛玻璃杯Now lets see how to model a flute glass! This is easier because we already have a glass model to work from. In Object mode, duplicate the first glass (Shift + D) and call it flute. Press the backslash (/) key (Blender shows only the selected mesh), add a...
What’s the easiest way to create a paint splash effect inBlender? You may have thought of fluid simulation, but even easier way would be to use particles, force fields and metaballs. Garnish it withthe principled shaderand you’re good to go. ...
在Blender你的场景照明设置 Glass and Wine Materials玻璃和酒材质 Select Cycles as the render engine and in Object mode, select a glass and add a new material. Use a glass shader, with the index of refraction set to1.47and color RGB(0,99; 0,99; 0,99).Add another material to the object...